Ping pong 2 player games




















The game has very simple scoring UI and winner score is decided only by you for now! The game can also be played with a PS4 Controller as well, all you need to do is download DS4 tool , enter the.

You are ready to go! Another note: the game is still in early access and is not in its full potential therefore there are still some unsolved known bugs that will be fixed in next patch they dont affect gameplay that much and i wanted you all to enjoy this newer version that is much more playable! Log in with itch. Hello everyone , feel free to leave any feedbacks on your experience of the game, good ones and bad ones are both well accepted!

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Know how to grip the paddle. There are two commonly-used styles of gripping the paddle: the pen grip penhold and the shakehand grip. Regardless of how you grip the paddle, it's important to hold it loosely to allow your wrist to move freely. A good test to see if you are holding the paddle loosely is to ask a friend to pull the paddle out of your hands whilst holding it. If your fist is clenched around the handle, most of your force for returns will come from your arm, not your wrist, and you won't be as accurate.

Neither grip is rocket science: [2] X Research source With the pen grip, you essentially hold your paddle just as you would hold a pen. The main thing here is to do what feels most natural for you.

Decide who serves first. If the winner chooses whether to serve or to receive, the opposing player or team gets to choose which side of the table they will play on, and vice versa. Then, they ask the opponent to guess which hand the ball is in and if they are correct, then they get to serve first and vice versa. Serve the ball. From behind the endline, the ball should be tossed out of your free hand vertically a minimum of 16 cm 6 in , and then hit with the paddle so that it first hits your side of the table once and then goes over the net and hits your opponent's side.

If playing doubles, the serve is rotated between you and your partner, starting with the person on the right, and the ball must bounce first in the right half of your side of the table and then must be delivered cross-court to your opponent's side.

The serve switches sides every two points. After two points have been awarded, your opponent -- or in doubles, the person on the opposing team who is cross-court from the server -- then gets to serve.

After two more points are awarded, the original server or in doubles, his partner then serves. If the ball hits the net on an otherwise a legal serve, the serve is a "let," and the serve is repeated with no points scored.

While many recreational players award the point to the player opposite of the server after 2 consecutive lets, there is no limit to the number of lets that can be served in table tennis; points are never scored off of lets. While many recreational players play such that on game point the person that is losing is to be the server, in actuality service continues to alternate every two serves as usual until the game ends or a deuce score of is reached; at game point or match point, it is in fact possible to lose on your opponent's serve or due to a service error resulting in a fault on your serve.

Return the ball. After a serve or return, the ball may be returned over or around the net to any point on the opponent's side of the table. The ball must be returned after it bounces once on your side, but before it bounces twice or hits the floor or any object off the table. Score points. A point is awarded for each rally that is not a let, and either opponent can score a point regardless of who served.

Here's the gist of it: [7] X Research source If your serve goes into the net, goes off the table without hitting the opponent's side, or in doubles hits the wrong half of the opponent's side, the receiving opponent or team scores a point. If you do not make a legal return as described above -- the ball goes into the net or doesn't hit your opponent's side of the table a point is awarded to your opponent. If you receive a legal serve or return and hit the ball more than once with your paddle or touch the ball with your body, a point is awarded to your opponent.

Note that if your opponent's serve or return doesn't hit your side of the table, you still get the point even if the ball hits you or you catch it after it passes the end of the table.

If you touch the table with your free hand or move the table, your opponent scores a point. Win the game. Many people like to play to 21 or 15 alternating server every 5 points , which is fine for recreational play. The official rules, however, state play is to 11 points alternating server every 2 points.

In order to win, one must be ahead by two points. If the players or teams are tied at or , for example, the normal order of service proceeds, but the serve alternates sides after every points instead of after every two points. Play again. In sanctioned competition, matches are won by the player or team who wins three out of five games. The players switch sides after each game, and they also switch sides in the fifth game if a fifth game is necessary when one player or team scores five points.

Generally, things stay as even as possible. No player should have an advantage over the other. Part 2. Practice consistently. You can become a pretty good ping-pong player quickly with consistent practice. The most important things to practice initially are keeping your eye on the ball, getting a feel for the correct timing, and keeping the ball low.

From the very first time you pick up a paddle, you should consciously make an effort to follow the ball with your eyes, from the moment it is served to when it hits your paddle, and so on. Keeping the ball low -- without hitting it into the net -- is probably the hardest skill for beginners to master.

It's also one of the most essential, because a high ball can easily be smashed down by your opponent. Try to keep your paddle as horizontal as possible and use your wrist to impart energy to the ball and to aim it. Generally, the faster the ball is moving, the easier it is to keep it low. Develop a strong backhand and forehand. You must be able to hit the ball from either side of your body if you want to become good at table tennis, and it's generally not practical to switch hands, so get comfortable with both your forehand and backhand shots.

Learn to put spin on the ball. This is done by flicking the wrist side-to-side or up-and-down right as the ball is hit. To counter-spin, put spin of your own on the ball.

If you have some downtime, practice this against a wall, experimenting with what works for you. This will spin the ball, slow it down, and throw it on a new trajectory.

Experiment doing this with your forehand and backhand strike. Smash balls that your opponent hits high. Smashing also called slamming or spiking the ball entails hitting it with force so that it goes fast enough to, hopefully, be unreturnable.

A smash is a powerful weapon, but it can be difficult at first to use it accurately, and you may find that your smashes initially go into the net or well off the other side of the table. Don't be afraid to keep trying them, though. You'll eventually get it. Once you slam, smash, or spike the ball, it's virtually impossible for your opponent to keep the ball in play. This will be one of your most used skills when you cultivate it -- and the most frustrating for your opponent. Develop a killer serve.

A fast serve or a serve with plenty of spin on it can become the key to your game as you face better players. An easy serve gives him time to wind up and blast you with a slam that you won't even see coming.

Speed is definitely important as you move up the ranks, but you have to maintain aim and precision. As you get better and better, you'll be able to predict where the ball will go and how it will behave with each strike. Outmaneuver your opponent. As you face better competition, you can't just expect your opponent to make mistakes, even if you're hitting the ball hard.

You've got to force errors by taking control of the game and making your opponent move around the table a lot. If you can hit one shot off the right side and then quickly hit another shot to the left side you might be able to prevent your opponent from getting the ball.

Tricks, such as giving the appearance of a slam and then dunking the ball, or getting into a right-left pattern and then hitting two or three consecutive shots to the right, can also put your opponent off-balance and in position for a slam. Part 3. Do it like the pros do. Professional players generally stand a little farther back from the table, and as you begin to get into faster rallies, you may find this is a good technique as well. The ball is coming so fast and so hard, standing farther back is the only way to continue the rally.

And if your opponent favors a side, you should favor the same side as well. There are a wide variety of ping-pong paddles available, and while the cheap ones at your local sporting discount store are just fine for beginners, as you get more advanced you may want to get your own custom paddle.

Pick your strategy. Once you've been playing for a bit, you'll automatically notice what your strengths and weaknesses are.

Then, you'll pick a strategy that plays up your strengths and plays down your weaknesses. Just like their name says, they like to have control at all times and thus rarely take risks. They don't smash all too often and keep it traditional. Defensive players. This type of player tries to make their opponent make mistakes as opposed to focusing on their own game.

They tend to chop and push balls more rather than getting into topspin rallies. Offensive players. This player is generally pretty aggressive, focusing on topspin and consistency. They can place the ball very well and clearly understand spin. Power players.



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