Tony hawks american wasteland special edition




















One of the biggest pet peeves I have with the game, is the way you have to get your cash. Before, all you'd have to do it reach a high place, or find a secret spot with some cash hidden, and you'd be golden. Time to get some cash, right? Easier said then done. You have to find this one dude with a dollar sign over his head and finish his "challenge" which ranges from holding a manual for 5 seconds big whoop!

And to add to that, once you see him for cash whether you complete it or not he moves to another spot in the level and you cannot go to him twice in a row in one level! It gets annoying and repetitive sometimes. The graphics are pretty good, room for improvement, and the storyline is OK. They do have some good 'ole Tony Hawk one-liners and statements that will make you laugh! The action and movements are very smooth and no "choppyness" what-so-ever on a decent TV. I am using component cord with digital optical sound, however, so your experience may be a little different.

There is a catch with the "no load time" thing as advertised The whole game is split up into different "areas" in which you must travel through; it's not just one big open field. All-in-all the game is pretty good, but the Tony Hawk's as of late have been lacking something I just don't know what. What happened to all the competitions they used to have and getting some mad scores! I almost forgot, this game has two modes.

One mode is the story mode with free roaming, and the other is the good 'ole "old school" classic mode with the goals, hidden tapes, and 2 minute runs we're all used to! I would give it a 3. Read full review. Nowhere near as expansive as the pre-release ads would have had you believe, Tony Hawk's American Wasteland is still a pretty fun game, with a decent repertoire of moves to unlock along the way and a fun very interactive environment.

The dialogue comes a cross as a bit poorly written, trying to use slang and exaggerated attitudes to make the characters cool and fun, but actually coming across as just stupid and poorly acted.

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You can also wander into the local skateshop to pick out a new deck, but you'll need to wait until you're a bit further in the game to come across accessory stores for sunglasses, backpacks and such or tattoo parlors. While you can essentially outfit your character anyway you want over time, being as you're forced to pick from one of five character choices at the start of the game and then modify them as the game goes on, you're not given the same amount of control over your character's look as you've had in the past.

The Tony Hawk series has always had a really good character creator so it's somewhat disappointing that you can't take advantage of it for the Story mode. You can use your fully original characters in the Free Skate and Classic modes of course, just not in the Story mode.

At any rate, the main drive behind the game is your relationship with a group of local LA skaters, its leader, who happens to be a skating legend, and their running ground called Skate Ranch. Much of the game's goals revolve around either directly helping this group of characters in some way or earning pieces for Skate Ranch.

When you first arrive at the ranch, it looks something like a rundown skatepark built on a landfill. A fair bit of the game's main story goals revolve around collecting various objects, big and small, from the sections of LA in order to outfit Skate Ranch proper.

You'll collect things like dinosaur heads, broken sections of the street, pieces of hangers and so forth. It's kind of a cool progression in that if you continuously visit it throughout the game, you'll essentially be able to skate on the progress you've made. The end result of Skate Ranch is that it turns into somewhat of a littered skatepark, but one with a whole slew of different ramps, rails to hit and so on and so forth.

If you take your sweet time in returning to the ranch after you've collected a bunch of stuff, the place may seem rather foreign and may actually be reasonably hard to navigate as you won't really know how it's laid out anymore. Skate Ranch is a cool addition to the series, and something of an idea that might be cool in future titles, especially if you could place the collected pieces where you want, like in the Park Editor.

As a whole, the story, attitude and overall focus of the game is much better this time around than what we've seen from the two THUG games. The series' return to the purer elements of skateboarding is a welcome one, and being as there are very few missions that don't require a skateboard, this is what we like to see. Streaming, but no GTA One of the major features that American Wasteland has been pimped as having is a streaming environment where it's possible to skate from one side of LA to the other without stopping, and even pulling off one major combo if you're good enough.

While this is a true statement, it's not exactly what it sounds like. Los Angeles is broken into smaller areas, or levels if you will, that individual goals are set in.

These areas are connected via loading tunnels, which do indeed include things to trick off of, but aren't full environments. For example, the tunnel that connects Beverly Hills to Skate Ranch is modeled like something of a large sewer system or aqueduct, filled with pipes, wires and so forth to grind as you make your way to the ranch. On the one hand, it's cool that you're never really presented with a load screen once you're in the game, but on the other hand, it's not exactly what everyone originally thought it would be.

It does help with the goal system however, as you can easily tell which level something needs to be completed in rather than having to figure out which city block you need to focus on. Even though the areas are essentially broken up as levels, you don't work through them in a linear fashion like the previous games. New areas connect to past ones, and goals will continue to pop up in every section of the game.

If you need to skip a large area of the city to get to your next goal, you can just hop on a bus and then pick from any bus-accessible area. You won't be able to travel directly to Skate Ranch for instance, as that isn't on the bus route, but you'll be able to stop off at Beverly Hills and then wonder over quite quickly. The individual areas in the game are designed in classic Tony Hawk fashion in that they're representative of the feel of an area of LA and contain various landmarks and such, with all of this squished into a Tony Hawk-sized level.

A couple of the levels in the singleplayer portion of the game will look familiar, including Santa Monica, which somewhat resembles the Santa Cruz level from THUG 2 Remix on the PSP, only it's a similar section of a different city.

That sounds funny, but once you see how its rails line the beach, features a large pier and various storefronts off the beach, you'll see what we mean. Speaking of classic levels, the game's Classic mode resides in entirely different areas than the Story mode, most all of which are refitted levels from past Tony Hawk games.

The oldest levels, like The Mall from the original THPS, have been reworked to feature things like reflections, higher-resolution textures and the like. They're still rather bare-bones when compared to newer levels, but we wouldn't want it any other way. Your questions might include the following:. Potential sources can include buying guides for Tony Hawks American Wasteland 2 , rating websites, word-of-mouth testimonials, online forums, and product reviews. Thorough and mindful research is crucial to making sure you get your hands on the best possible Tony Hawks American Wasteland 2.

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